top of page

My Collection of works

I want to showcase my work the most simple and clear way possible, so in this section you will get to see a glimpse of my craft in: Concept Illustration, Modelling, Retopology, UV Editing, Texturing, Rigging, Animation, Light, Render and Photogrametry.

REBUS: my passion project.

This is my world-building project in which I had the oportunity to work as my graduation project besides a team I directed through my vision.
Here I had the chance to give my all as a Cinematic Artist.

My work consisted of: Director/DOP, Environment Artist, Lighting Artist, Technical Artist, Rigger, Sound Designer and Video Editor.

Sausage Party: Foodtopia

I had the opportunity to be hired by Stellar Creative Lab as a Quality Control Artist for season 1. As for the second season I was given the role of LRC Artist (Lighting, Render & Compositing) as initially stated by them.

In this time working with them, I learned how to use Katana Render Engine and Renderman in order to achieve a AAA look on a show composited in Nuke by Foundry.

Looking at the big picture, the show isn't that great, even still back at the time working on this show my skills improved a lot and I learned so much more than rather having nothing.

Ciudad Manga/Monchii Ads

Ciudad Manga is a well known business in Costa Rica for their approach in the anime industry. There is no other like them and I was hired to make advertisments combining 3D, Motion Graphics, Live Action recordings and Video Editing.

Dustfire

This is a work in progress project in collaboration with a peer of mine.

Dustfire is a world-building project of a pair of twins in a post-apocaliptic world after Nazi Germany won WW2.

In this segment you can see a proof of concept art I made, inlcuding the OST.

©2026 by Beto Méndez Rojas.

bottom of page